From
Giger's wreck detail work 396 |
a) Changes
There was talk about changes that needed to be made to the derelict's design, the information about this is not exactly clear in the quotes below, we find Giger's explanation revealed that there was some confusion about whether the ship could be told apart from the landsdcape and then we also discover another side to it, that his derelict space ship design didn't make sense in three dimensional terms for the modellers so Giger had to do some pictures to explain the structure even further. Giger mentioned that there were several reasons given for the need to change it but not one of the ones given was the most talked about how there was some trouble getting the design accepted but nothing about the problem regarding how to interpret it's dimensions.
b) Were these two events or one event seen from two extremely different points of view about the need to change the design? We might wonder perhaps if the earlier concern about whether they could be interpreted took place at an earlier time as described in the first Giger quote in "Initial Work". It was Brian Johnson who compared Giger's painting to an Escher optical illusion but going by the content of his interviews Escher's work was something he liked to think about. However Giger produced two other paintings to explain the shape of the derelict as seen from the side, works 396 and 397, and perhaps 382.
"Waterfall" by Escher |
- H. R Giger (Friday, 14th July 1978): Long discussion with with Carroll, Scott and Seymour. I am supposed to modify the Alien spacecraft, i.e. it should have the same entrance area as the one they are currently constructing in in the H stage. My current spacecraft is supposedly too reminiscent of a bone and would thus blend into the landscape. But this alien spacecraft is from another planet and should consequently look different from the bone landscape. The changes come from G. Carroll, who is the mouthpiece of O'Bannon and Shusett. If these people would only decide on something. ( Giger's Alien diaries, p249)
Giger's Wreck Entrance , work 375 - H. R. Giger (19 July 1978, Shepperton Studios) " They ask me to the office, where Scott, Seymour and Carroll are waiting for me. Carroll says I will design another derelict. The entrance passage and the landscape can stay the same as those that have been built in Sound Stage H, but the rest will have to be changed. As it is now, it is too reminiscent of a bone (work 378*) and might make people think it was an organic part of the landscape. There will also be technical difficulties in building it. I am astounded to hear this from Carroll, of all people, who had been enthusiastic about my derelict when he first saw it. I suspect that Shusett and O'Bannon are behind it. Even good friends can often infuriate one. I try to convince Carroll that the dimensions and the aerodynamic shape are enough in themselves to distinguish the derelict from the landscape, and moreover the technical details ought not to be too obvious in case they spoil the biomechanical character of a space-ship built by non-humans. I simply can't see how I can improve on it; I regard it as one of my best pictures. Carroll proves unyielding and finally practically orders me to conjure up something else out of the ground. They seem to think I can just shake good ideas out of my sleeve - the bitter fate of a creative artist. Scott keeps quiet during the discussion, and in silent opposition demonstrates a quite ordinary, banal crashed aircraft, its tail fins pointing skyward. I understand and, promising to try something different, go back to my work. This is an occasion when time will work for me. "(Giger's Alien, p24, ) (* Giger makes a reference to work 378 in his book Giger's Alien but this an error because this is the painting of the egg silo exterior, so maybe he is still talking about work 374)
work 397 - H. R. Giger: "I liked the derelict very much and Ridley did also - but then they wanted it changed for several reasons. But I said I could not. Once I have a good design, I cannot change it to something I think is not so good." (Cinefex 1)
- Ridley Scott: "There's a great tendency in this business not to use the first thing you come up with. As a result, people often just work something to death - I've been accused of this time and time again. What we were looking for here was a totally alien-looking spacecraft. I didn't think it would something with a lot of lights on it and stuff like that. I figured it would be like nothing anyone ever imagines; either that, or extraordinarily familiar and slightly archaic looking. And Giger's first drawing was just a knockout. I took one look at it and said '"That's it." Other people couldn't quite see it though, so I had to keep digging my heels and saying, ' You wont get a better derelict - don't screw about with it.' You know, Giger is a special case, and when something's that good, you have to recognise it and leave it alone." (Cinefex 1)
- Brian Johnson: "It's a wonderful design, but as it turned out, we couldn't build it. It was like an Escher optical illusion. As a two-dimensional painting it look very logical, but there was not actual way you could build it in three dimensions. To get a rough idea of the shape, we took about a nine-inch piece of polystyrene and then carved it with a little device that looks like a tuning fork with a wire stretched between. When you heat it up, the hot wire just melts its way through the polystyrene and you can carve the right sorts of shapes very quickly, You can't get the sorts of detail you can with clay. But somehow the derelict form just didn't work, so I got together with Giger and we talked about possible modifications. Then he went off and did the drawing. From that we produced another polystyrene shape which he though was pretty good."(Cinefex 1)
- Brian Johnson: We took Giger's sketch and sculpted a small replica without any detail, just the basic shape, for a test. It's a common problem. A director will come to you with drawing; "Hey I've got this great sketch!" But it's a two-dimensional drawing, and when you put it into three dimensions it never looks the same. You have to be able to look at the sketch and say, "That's going to look like a pile of rubbish. Why don't you let me have a go at making something similar, but might have a totally different shape in three dimensions?"We showed the rough sculpted form of the Giger sketch to Ridley, who said that it was somewhere near what he would like. Then we built a huge one about 12 feet across that would be used for background establishing shots. (Starlog. October 1979, p68)
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