From 
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| Giger's wreck detail work 396 | 
a) Changes
There was talk about changes that needed to be made to the derelict's design, the information about this is not exactly clear in the quotes below, we find Giger's explanation revealed that there was some confusion about whether the ship could be told apart from the landsdcape and then we also discover another side to it, that his derelict space ship design didn't make sense in three dimensional terms for the modellers so Giger had to do some pictures to explain the structure even further. Giger mentioned that there were several reasons given for the need to change it but not one of the ones given was the most talked about how there was some trouble getting the design accepted but nothing about the problem regarding how to interpret it's dimensions.
b) Were  these two events or one event seen  from two extremely different points  of view about the need to change the design? We might wonder perhaps if  the earlier concern about whether  they could be interpreted took place  at an earlier time as described in  the first Giger quote in "Initial  Work". It was Brian Johnson who compared Giger's painting to an  Escher optical illusion but going by the content of his interviews  Escher's work was something he liked to think about. However Giger  produced two  other paintings to explain the shape of the derelict as  seen from the  side, works 396 and 397, and perhaps 382.
| "Waterfall" by Escher | 
- H. R Giger (Friday, 14th July 1978): Long  discussion with with Carroll, Scott and Seymour. I am supposed to  modify the Alien spacecraft, i.e. it should have the same entrance area  as the one they are currently constructing in in the H stage. My current  spacecraft is supposedly too reminiscent of a bone and would thus blend  into the landscape. But this alien spacecraft is from another planet  and should consequently look different from the bone landscape. The  changes come from G. Carroll, who is the mouthpiece of O'Bannon and  Shusett. If these people would only decide on something. ( Giger's Alien diaries, p249)    Giger's Wreck Entrance , work 375 
- H. R. Giger (19 July 1978, Shepperton Studios) "  They  ask  me to the office, where Scott, Seymour and Carroll are  waiting  for me.  Carroll says I will design another derelict. The  entrance  passage and  the landscape can stay the same as those that have  been  built in Sound  Stage H, but the rest will have to be changed. As  it is  now, it is too  reminiscent of a bone (work 378*) and  might make  people think it was an  organic part of the landscape.  There will also  be technical difficulties  in building it. I am  astounded to hear this  from Carroll, of all  people, who had been  enthusiastic about my  derelict when he first saw  it. I suspect that  Shusett and O'Bannon are  behind it. Even good friends  can often  infuriate one. I try to convince  Carroll that the dimensions  and the  aerodynamic shape are enough in  themselves to distinguish  the  derelict from the landscape, and moreover  the technical details  ought  not to be too obvious in case they spoil  the biomechanical  character of a  space-ship built by non-humans. I  simply can't see how I  can improve on  it; I regard it as one of my best  pictures. Carroll  proves unyielding  and finally practically orders me  to conjure up  something else out of  the ground. They seem to think I  can just shake  good ideas out of my  sleeve - the bitter fate of a  creative artist.  Scott keeps quiet during  the discussion, and in silent  opposition  demonstrates a quite ordinary,  banal crashed aircraft, its  tail fins  pointing skyward. I understand   and, promising to try  something  different, go back to my work. This is  an occasion when time  will work  for me. "(Giger's Alien, p24, ) (*   Giger makes a reference to work 378 in his book Giger's Alien but  this   an error because this is the painting of the egg silo exterior,  so  maybe  he is still talking about work 374) work 397 
- H. R. Giger: "I liked the derelict very much and Ridley did also - but then they wanted it changed for several reasons. But I said I could not. Once I have a good design, I cannot change it to something I think is not so good." (Cinefex 1)
- Ridley Scott: "There's a great tendency in this business not to use the first thing you come up with. As a result, people often just work something to death - I've been accused of this time and time again. What we were looking for here was a totally alien-looking spacecraft. I didn't think it would something with a lot of lights on it and stuff like that. I figured it would be like nothing anyone ever imagines; either that, or extraordinarily familiar and slightly archaic looking. And Giger's first drawing was just a knockout. I took one look at it and said '"That's it." Other people couldn't quite see it though, so I had to keep digging my heels and saying, ' You wont get a better derelict - don't screw about with it.' You know, Giger is a special case, and when something's that good, you have to recognise it and leave it alone." (Cinefex 1)
- Brian Johnson: "It's a wonderful design, but as it turned out, we couldn't build it. It was like an Escher optical illusion. As a two-dimensional painting it look very logical, but there was not actual way you could build it in three dimensions. To get a rough idea of the shape, we took about a nine-inch piece of polystyrene and then carved it with a little device that looks like a tuning fork with a wire stretched between. When you heat it up, the hot wire just melts its way through the polystyrene and you can carve the right sorts of shapes very quickly, You can't get the sorts of detail you can with clay. But somehow the derelict form just didn't work, so I got together with Giger and we talked about possible modifications. Then he went off and did the drawing. From that we produced another polystyrene shape which he though was pretty good."(Cinefex 1)
- Brian Johnson: We took Giger's sketch and sculpted a small replica without any detail, just the basic shape, for a test. It's a common problem. A director will come to you with drawing; "Hey I've got this great sketch!" But it's a two-dimensional drawing, and when you put it into three dimensions it never looks the same. You have to be able to look at the sketch and say, "That's going to look like a pile of rubbish. Why don't you let me have a go at making something similar, but might have a totally different shape in three dimensions?"We showed the rough sculpted form of the Giger sketch to Ridley, who said that it was somewhere near what he would like. Then we built a huge one about 12 feet across that would be used for background establishing shots. (Starlog. October 1979, p68)
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
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