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Thursday, April 5, 1979

Giger's reflections on Necronom IV and V

Posted on 10:40 AM by thoms
Leading from
The development of Necronom iv
and 
H R Giger's Aleph inspired by Doctor Who and The Curse of Peladon?

Necronom IV

Giger talked about the idea of his biomechanoids in the documentary "Alien Evolution",  in relation to the Necronom paintings . He stated that he wanted to make something that would be somehow human but that would also be robot-like, a kind of human that is protected from all kinds of external forces, be they weapons, radiation, or whatever else.

Instead of having their bones on the inside, they have them , partly at least, on the outside like an exo-skeleton, so the idea was also brought forth in another version of the translation that they were indeed protected by a suit of bone. He mixed the ideas together, his world of bones along with technical structures, and that's how the biomechanoids came about from the interplay between the ideas of biological and the mechanical. His characters turned out to look. His characters turned out to be biomechanoids which had a robot like quality, and perhaps they were from another planet. However whatever was created was always going to be the product of the human imagination.

His view about what was personally going on in then painting revealed that the Necronom character  was dressed in a bony protective garment because of his own feelings about vulnerability and there's a newborn baby present in the tail of the creature, something that is also vulnerable.
  1. Giger: These paintings, Necronom 4, 5 and earlier ones too, they came about as follows: I wanted to make something that would be somehow human, and yet, would also be robot-like, that is to say a kind of human being that is protected from all kinds of alien influences, be they weapons, or from radiation or from all kinds of things. Some kind of beings from whose appearance it's obvious that they've experienced something or other, and who in fact, instead of having their bones on the inside, they have them, partly at least, practically on the outside like an exoskeleton, and well, bones and ribs and simply all kinds of bones have always held their great fascination for me, because of their organic character and their affinity to Art Nouveau of which I am very fond , and I mixed these together, this world of bones, I mixed it with technical things; that's how these biomechanoids came about, that is from the biological and mechanical, and interplay of the two. And my characters turned out to be these biomechanoids which actually have a robot like quality, they could have been from another planet. And since I made that ET for Freddy Murer in '69, I was still interested in the idea: what it would look like, if life from outside of us, what would that look like. The idea that another civilisation , other technical possibilities, well simply, what would that look like. And of course that's so tremendously.... the possibilities are so varied and great that one has to constantly remind oneself this creature had actually come from the brain of a person from this planet, and so it is very human; it isn't possible to make anything extra-terrestrial, since everything is created in our brain and thereby remains very human. (From a report of what Giger said in his interview with Alien Evolution)
  2. In the long version of Alien Evolution his words in Germans are translated into English subtitles that read "I wanted to make something that would be somehow human but that would also be robot-like, a kind of human that is protected from all kinds of external forces, be they weapons, radiation or whatever else. Instead of having their bones on the inside, they have them, partly at least, on the outside like an exo-skeleton. I mixed these together, this world of bones , mixed it with technical things, that's how these 'biomechanoids' came about from the interplay of the biological and the mechanical."       
  3. In the shorter version of Alien Evolution, the man who does an English voice over during the Giger's section saying "I wanted to make something that would be somehow human but that would also be robot-like, that is to say a kind of human being that is protected  by bone. And I mixed these together, this world of bones , I mixed it with technical things, that's how these 'biomechanoids' came about, that is from the biological and the mechanical interplay of the two."  
  4. Giger talked about his ideas behind the final Necronom IV painting, also take note of the fact that Giger: The reason why my work has such a bony and kind of hard character, well, that's probably some kind of search for protection. From the outside perhaps a kind of sealing oneself off or defending oneself against attack from the outside I don't know maybe these hard shapes and forms I mean these bony or protective garment or body parts or whatever, perhaps this is all kind of, I don't know, probably it's a psychological same meaning that I'm vulnerable , that I know I'm vulnerable and then through this kind of armouring I'm trying to find protection, and then I imagine a newborn baby because that's such a,  especially to humans, that is to say in the human race, the newborn are of course so incredibly delicate and so incredibly vulnerable, like almost in no other animal kingdom, the young ones usually are much stronger, less vulnerable that human newborns" (From a report of what Giger said in his interview with Alien Evolution)
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      • Giger 's Alien Life Cycle Hieroglyphics Tableau
      • Harry Dean Stanton's Audition
      • WTF with Marc Maron Alien segment from Harry Dean ...
      • Alan Ladd's The Weekend Read
      • Script through the window
      • Rambaldi's Initial Alien Monster Concept
      • Ridley Scott's Alien Monster
      • Into The Necronomicon
      • Looking for the Alien's Nucleus
      • The Sudanese
      • Bolaji Badejo from the Gold Coast
      • The Salamander People
      • The Chestburster
      • The Facehugger
      • The Alien Spores
      • organic box like thing
      • Paintings that inspired the big Alien
      • Roger Dicken's big alien
      • Creating the Alien
      • An intermediary stage
      • David Watling's Alien Head
      • The Development of Necronom IV
      • The starting point at Swiss Made 2068
      • Elongated Skull Apparitions by way of Dali
      • Elongated head apparitions by way of Ernst Fuchs
      • Biomechanised Friedrich Kuhn photo reveals further...
      • Giger's reflections on Necronom IV and V
      • Other ancient images of the Lion couch
      • The naming of the Necronom series
      • The design of the Facehugger's sculpted underbelly
      • Moray Eel's pharyngeal jaw
      • The Alien's Tail
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      • No, no eyes!
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