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Dan O'Bannon with Ron Cobb |
a) As a concept designer, Ron Cobb imagined himself to be a frustrated engineer, he had lots of opinions about how certain problems could be solved using present technology or even speculating about near future technology, So when he worked on a film, he liked to take this challenge and design a spacecraft as though it were absolutely real, right down to the fuel tolerances, the centers of gravity, the ways the engine should function, radiation shielding and so on, and after that he would reshape the whole idea into something that would be appropriate for the film.
b) With the Nostromo, he went as far as to wanted a contrast smooth underside for a heat shield on the underside of the vehicle and the details on the upper part but the modeling team had to go a different direction and cover the whole things with details
c) He felt that such a thing as a space craft in the movie should take the back stage of the film, he wasn't happy about a movie that should rely entirely on their visual effects in the way that scifi movies are notorious for. A lot of effort should be expended toward rendering the environment of the spaceship or space travel, whatever the fantastic setting of the story should be, as convincing as possible but always in the background. If it were a film dealing with a story set on an ocean liner, one might expect bits of footage to explain what the ship was liked docked or at sea but it should remain in the background of the story and that would be the same with science fiction.
Quote sources
- Ron Cobb:"I resent films that are so shallow they rely entirely on their visual effects, and of course science fiction films are notorious for this. I've always felt that there's another way to do it; a lot of effort should be expended toward rendering the environment of the spaceship, or space travel, whatever the fantastic setting of your story should be - as convincing as possible, but always in the background. That way the story and the characters emerge, and they become more real. If you were to set a story on an ocean liner, there would be bits of footage to explain what the ship was like docked or at sea, but it would remain in the background of the story. It should be the same with science fiction" (Book of Alien by Scanlon and Gross)
- Ron Cobb: I'm sort of a frustrated engineer because I have lots of opinions about how certain problems could be solved using present technology or even speculating about near-future technology. So in working on a film I like to take this challenge and design a spaceship as though it was absolutely real, right down to the fuel tolerances, the centers of gravity, the way the engines function, radiation shielding, whatever. And after I do that, I like to deal with how I can take this idea and hammer, bend and twist it into something that will be appropriate to the film. (Book of Alien by Scanlon and Gross)
- Bill Pearson: When I met Ron, he was very adamant that they were very realistic. He wanted a heat shield on the underside of the Nostromo lander. He wanted a contrast between the smooth underside of the heat shield and the detailed upper surface. However this was not to be. Our instructions was to encrust the whole craft. When it came down, we weren't seeing a craft come through an atmosphere; there was no re-entry. Ron was concerned that it should be there if that type of action was present. Ron is very much into the believability of things. He created wonderful background histories about his designs.(Sci-Fi & Fantasy FX #48, p27)
- Ron Cobb: I had a design for that, but it was a deep space design and they couldn't understand it. It was crazy. The lander is semi-streamlined because it has to land on planets with atmospheres, but even there I couldn't make the distinction between a deep-space ship, and a reentry shell. I had to give up being terribly accurate so the section of the ship that detaches and lands is semi streamlined, but it has got the deep space look that everybody seems to like. It looks a bit like Galactica - it's textured a bit like it. (Fantastic Films, July 1979 p30)
- Ron Cobb: The only thing I could do to save it was that I drew the bottom of the shop as a re-entry shield and the top is sort of deep space so that it could come in belly-first. The top would be in a vacuum so it wouldn't have to be too streamlined. I haven't actually seen the model of it. (Fantastic Films, July 1979 p30)
- Ron Cobb: So it's pretty much right off my drawings. But the platform behind: I had an idea I thought would have been a lot of fun, big cargo modules with no gravity orientation to them. It was a line of a thrust orientation and they couldn't understand that. They wanted gravity a orientated look because the lander part does - it's got a bottom and a top.
Fantastic Film: I can see the problems you must have had in relating those concepts to people who had neither exposure to science nor SF. (Fantastic Films, July 1979 p30)
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